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::releases::
...Pocket PC...
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Just right after I've got my new ETen G500+ communicator
(the Pocket PC) I was looking for ZX-Spectrum emulator
to care it everywhere with me and have fun of
THE BEST 8BIT PLATFORM created ever. Watch demos, play games, whatever...
But unfortunately I haven't found anything more of less
working as it suppose to work.
Pocket Clive doesn't have TR-DOS, it doesn't support multicolor effects etc...
The other one was a port of ZXEmu for Pocket PC.
But I didn't like it either just because of its original quality of emulation.
I wanted something that I am having on my PC...
....Yes....
That's right
Unreal Speccy by SMT yeeeeeeeeeahhhhhh.....
The only problem was that nobody has ported it yet
so that's what I was going to do for the next couple of weeks.
System requirements :
- Windows CE
- At least 300 Mhz ARM compatible CPU
- Supports both QVGA 320x240 and VGA 640x480 modes
Recomended system :
- 400 Mhz ARM based Pocket PC on Windows Mobile 5.0
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...Music Disk...
...PC Demos...
...ZX Demos...
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So, this demo was my last work on ZX-Spectrum. Maybe it has not so good design and has
a lot of video, but there are a lot of experience in coding and a lot of greate tricks.
This demo was made for PDX99 and takes me about 6 month, that was really greate to do that.
All dudes who know Speccy and C64 understand me... And it was very pity to go to another platform,
like Amiga for someone and PC for me. Thank a lot to Speecy, you will be alive in my heart forever.
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From the begining was Speccy and a lot of games, but all of them takes me about 4-5 months.
And what is next... I had see one little loader for one game, music and scroll-like effects were there, and
I was ammazed!!! Demos/Intros.... That is all what I want. And how I can do that...?
This question was my first, and I had started. When I worked on this demo I didn't know anything,
how each effect works and something like that... I have made first effect, second, third but it
all was just for fun. And about 2 years later I had a lot of effects and had a lot of experience.
All that effects was collected into one big project which was called "Little Megademo".
...Other stuff...
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This is my implementation of Outcast's voxel engine based on latest hardware. It's just a map viewer
but this is look like original Outcast.
In 1999 I have seen one new game "Outcast", I was ammazed. In that time it was a greatest game
as I can imagine. Unbeliveable gameplay and researches of greatest landscapes with a lot of
NPC... There are big worlds with their history, culture and peoples. You can speak with
anyone, you can help them to do something. There are greate storyline. But it all was powered by
unbeliveble software-based voxel engine with a lot of pixel effects like water, snow, fog,
fire, etc... At that moment we didn't have any 3D accelerator which can do that.
After the years, when I take a lot of experience in 3D engenering and engines development
I have stared this project. I have cracked all Appeal's resources which can help me to do
my own 3D engine and my own landscapes. So, I havn't a lot of free time, and first researches
of Appeal's resources takes me about 3-4 months. And now you can see this map viewer of
original Outcast. When your see as your dreams comes true, your can't imagine at the moment
as it greate.
NOTE : version 1.01
- HDR rendering
- All characters from the game
- 1st and 3rd person views
- Auto hardware detection
- Bump mapping
- Advanced water rendering
- Soft shadows
And more new features which will be interesting for all who like that game :)
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DCL explode code
This is reverse engineered code for unpack pkzip v2.50 archives. DCL packing method
has been used for Outcast resource packer and I have cracked it for my OCLF project
DOWNLOAD : dclbyand.asm (33,204 bytes)
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NVISION. Great event from nVidia for game developers. Year 2003, Moscow, October 6-8.
I have told about demoscene, demos, 64k demos. About Zoom3 In Development Process, main
tricks, ideas, etc... Check in my PDF presentation and russian/english video from there.
Also, some photos from the event are available
here or in reports section.
...Tools...
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ANDpakk2 is an EXEcutable compression tool allowing
you to get better compression ratios of your intros,
demos or any other kind of software.
This project is a part of research work of the author
for internal usage and 64k intro experiments.
ANDpakk2 is based on idea of adaptive statistical data
compression based on context modeling and prediction by
model mixing and prediction by partial matching on
neural networks.
All the data is getting processed by filters,
predicted in different context models (by neural
networks) which are getting mixed and predicted by
another neural networks again. Prediction is done
per bit with four-byte context history and coded by
arithmetic coder at the final stage.
I've got very impressive compression ratios making
Zoom3 64k intro compressed down to 45760 bytes after
some specific optimizations of the data structures.
It also shows much much better compression ratios than
any other general purpose EXE/data compressor.
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