::releases:: ...Pocket PC...
...Music Disk...
  • WebSound.ru::reTracked #1
    Modern remakes of tracker classics, all accepted by authors of originals.
    You can download the album for free or order audio CD.
    Official Site of the project
    DOWNLOAD Player (without tracks): retracked_player.rar (771,439 bytes)


    01. Pocket Tanks by DNA-GROOVE
    02. Invisible Space by Deep Sound
    03. Sun Jammer by Radix
    04. Flying High by pOW
    05. Cosmic Outflow by Falcon
    06. End. New Beginning by Purple Motion
    07. The Last Ballad by Siren
    08. Stereo Waves by Noisyman
    09. Sacred Grounds by CC CATCH
    10. Zen Bowling by Tempest
    11. Community by MyVoice
    12. Leaving All Behind by Karsten Koch
    13. Sick on Monday by Elwood
    14. World Of Plastic by Purple Motion
    15. Human Essence by Vibe
    16. Alice's Lullaby by Alexander Las

...PC Demos...
  • Zoom3 (trance generation)
    Released at Assembly'03 demo party
    ( 1st place in Combined 64K Intro Competition )
    DOWNLOAD : zoom3_v1_02_final.zip (65,196 bytes)
    SOUNDTRACK : zoom3_part1.mp3 (7,430,748 bytes)
    SOUNDTRACK : zoom3_part2.mp3 (3,235,296 bytes)





    Zoom3 is a demo in 64k based on modern new rendering technologies like : perpixel shading, hardware shadow processing, volumetric rendering and adaptive image post processing effects, and many other just in 64k limitation. There are a lot of geometry and sound stuff inside. And I hope you like it a lot.

    NOTE : version 1.02 (final)
    Extra options has been added
    - Show FPS ( allow you to see power of your 3D accelerator )
    - Disable blur ( if you have not so fast 3D card, you can disable motion blur which based on previous frames )
    - Loop demo ( it runs again and again )
    Buildin 3D hardware autodetection. Now there is only one executable file. There are two buildin shader versions for nVidia and ATi stuff. On other hardware nVidia like shader pipe will be switched
    Additional size optimization makes all this things possible
    Pixel shaders for latest ATi hardware has been fixed
    Error messages has been included


    NOTE : version 1.01 has some bug fixes with crash after 2 minutes of the show.

    System requirements :
    - P3-1Ghz
    - video card with pixel and vertex shaders support (like GeForce(3,4,FX), Radeon8500 and higher) on latest drivers
    - 128MB of RAM
    - any sound card
    - NT based Windows
    - DirectX 9.0

    Recomended system :
    - Windows XP
    - P4-2Ghz
    - GeForce4 Ti4600 or GeForce FX5800

  • Squish (a demo in 64k)
    Released at Assembly'02 demo party
    ( 1st place in Combined 64K Intro Competition )
    DOWNLOAD : squish.zip (63,894 bytes)





    Squish was started in august of 2001 and finished in august of 2002. It is one year of hard and interesting work, researches and funs in my free time ( about 3 - 4 hours a day ).
    Squish is a demo which can make you happy. (I hope so ;)

    System requirements :
    - PII-400
    - graphics card of 5th generation or higher on latest drivers
    ( party version was tested on all nVidia's cards from GeForce256 to GeForce3 )
    - 128MB of RAM
    - any sound card

  • Feet4 4k
    Released at Assembly'04 demo party
    ( 2nd place in Combined 4K Intro Competition )
    DOWNLOAD : feet4_by_and_1.zip (14,572 bytes)





    Feet4 is a next 4k intro based on 4k intro engine used for AcidIce. Inside the package you will find party version of intro in BAT file. Where I have used MSCAB trick for file packing.
    xp_unpacked.exe is a unpacked version of xp.bat file.
    feet4.exe is a general version of the intro which will works on every Windows

    NOTE : Party version and unpacked party version are very unstable. Because I've used ugly method of importing (indexed). I know, that is not so good to do this. But it worked for latest service pack for WinXP for that moment and worked just fine. Anyway, if party version doesn't work, then general version will works.

    System requirements :
    - PIII-1000
    - DirectX 9
    - 3D card of 5th generation or higher on latest drivers ( this version has been tested on all nVidia's cards from GeForce256 to GeForce4, and ATI's Radeon8500 )
    - 128MB of RAM
    - any sound card

  • AcidIce 4k
    Released at Assembly'03 demo party
    ( 4th place in Combined 4K Intro Competition )
    DOWNLOAD : acidice4k_by_and.zip (9,437 bytes)





    AcidIce is a 4k intro coded completely on C with a lot of different parts and fine synchronization with music in the demo makes it looks like a big demo. Powerfull trance like music in 2 minutes, visual simulation of multitexturing effects and simulation of synthezed textures

    System requirements :
    - PIII-1000
    - 3D card of 5th generation or higher on latest drivers ( this version has been tested on all nVidia's cards from GeForce256 to GeForce4, and ATI's Radeon8500 )
    - 128MB of RAM
    - any sound card

  • 604 ( Six Hundred Four )
    Released at Paradox'01 demo party
    ( 2nd place in Demo Competition )
    DOWNLOAD : 604_rv04.zip (6,594,882 bytes)
    DOWNLOAD : 604_final.rar (6,439,394 bytes)





    Bom shankar to all the party people all over the world! At last we release this demo, we've really got some tired of doing it. It took us too long.
    Maybe, I should thank some people, who supported us.
    - KIR - for the first variant of music (aka Cybermag)
    - Placid, Andrew Whale & MaxID - also for some help with music & everyone I forgot.
    Hope, you like it.

  • 7d0 millenium
    Released at Chaos Construction'00 demo party
    ( 1st place in Demo Competition )
    DOWNLOAD : 7d0millenium.rar (3,450,002 bytes)





    This is my first demo on a PC platform, which takes me about one year of development and researches. There is my first software based 3D rendering engine which was coded in C with a lot of MMX assembled code of time-critical parts like texturing loops, lighting, etc... I had never seen PC, C and MMX before and it all was interesting for me after Speccy. Yahhh... Powerfull processors, colorfull graphics, a lot of memory etc. And I did it in one year, I won 1st prize at Chaos Construction'00 demo party. Everybody was amazed there and me too. That was greate experience for me...

...ZX Demos...
  • 7up ( Seven up )
    Released at Paradox'99 demo party
    ( 2st place in Demo Competition )
    DOWNLOAD : 7up.rar (133,463 bytes)

    So, this demo was my last work on ZX-Spectrum. Maybe it has not so good design and has a lot of video, but there are a lot of experience in coding and a lot of greate tricks.
    This demo was made for PDX99 and takes me about 6 month, that was really greate to do that.
    All dudes who know Speccy and C64 understand me... And it was very pity to go to another platform, like Amiga for someone and PC for me. Thank a lot to Speecy, you will be alive in my heart forever.

  • Little Megademo
    Released for free
    DOWNLOAD : zx_lm.rar (164,725 bytes)

    From the begining was Speccy and a lot of games, but all of them takes me about 4-5 months. And what is next... I had see one little loader for one game, music and scroll-like effects were there, and I was ammazed!!! Demos/Intros.... That is all what I want. And how I can do that...?
    This question was my first, and I had started. When I worked on this demo I didn't know anything, how each effect works and something like that... I have made first effect, second, third but it all was just for fun. And about 2 years later I had a lot of effects and had a lot of experience. All that effects was collected into one big project which was called "Little Megademo".

...Other stuff...
  • Outcast Lives Forever (fan project)
    Released for all peoples who like original OUTCAST game by Appeal
    DOWNLOAD : OCLF_v1_02.exe (587,570 bytes)
    DOWNLOAD : OCLF_v1_01.exe (571,660 bytes)
    DOWNLOAD : oclf.rar (274,015 bytes)






    This is my implementation of Outcast's voxel engine based on latest hardware. It's just a map viewer but this is look like original Outcast.

    In 1999 I have seen one new game "Outcast", I was ammazed. In that time it was a greatest game as I can imagine. Unbeliveable gameplay and researches of greatest landscapes with a lot of NPC... There are big worlds with their history, culture and peoples. You can speak with anyone, you can help them to do something. There are greate storyline. But it all was powered by unbeliveble software-based voxel engine with a lot of pixel effects like water, snow, fog, fire, etc... At that moment we didn't have any 3D accelerator which can do that.
    After the years, when I take a lot of experience in 3D engenering and engines development I have stared this project. I have cracked all Appeal's resources which can help me to do my own 3D engine and my own landscapes. So, I havn't a lot of free time, and first researches of Appeal's resources takes me about 3-4 months. And now you can see this map viewer of original Outcast. When your see as your dreams comes true, your can't imagine at the moment as it greate.


    NOTE : version 1.01
    - HDR rendering
    - All characters from the game
    - 1st and 3rd person views
    - Auto hardware detection
    - Bump mapping
    - Advanced water rendering
    - Soft shadows
    And more new features which will be interesting for all who like that game :)

  • AND XSYNTH (Set of plugins for BUZZ)
    A party of XSYNTH sound system which was used for Zoom3 64k intro
    DOWNLOAD : andbuzzplugs.rar (224,368 bytes)

    Here you can find set of plugins for BUZZ and simple demosong
    XSYNTH is my own sound/music synthesis system I've used for Zoom3 64k intro

    NOTE : If you are interested to use XSYNTH in you intros, just let me know. I could provide you .lib and .h files of this sound engine.

  • AND's Dolby Sorround (Winamp DSP plugin)
    Digital Sound Processing plugin for Winamp 2.XX. Improove your sound.
    The same code was used in SQUISH 64k intro
    DOWNLOAD : anddsp.zip (64,820 bytes)

    Do you like your old MODs, XMs, and S3Ms...? If so, then try to use this DSP plugin for Winamp.

  • SeqGen (sequence generator)
    One of my latest sample synteser (with samlpes)
    It was used in SQUISH 64k intro
    DOWNLOAD : seqgen.rar (58,370 bytes)

    This is one of my latest sample synthezer. This syntheser was used for Squish 64k intro and can make so complex samples from acid to drums and complete sequences of them too. You can find a lot of samples and presets here to understand how it works.

  • DCL explode code
    This is reverse engineered code for unpack pkzip v2.50 archives. DCL packing method has been used for Outcast resource packer and I have cracked it for my OCLF project
    DOWNLOAD : dclbyand.asm (33,204 bytes)
  • Zoom3 inside trip
    Zoom3 presentation on nVidia game developers conference in Moscow
    DOWNLOAD PDF : zoom3_idp.pdf (1,161,485 bytes)

    NVISION. Great event from nVidia for game developers. Year 2003, Moscow, October 6-8.
    I have told about demoscene, demos, 64k demos. About Zoom3 In Development Process, main tricks, ideas, etc... Check in my PDF presentation and russian/english video from there.
    Also, some photos from the event are available here or in reports section.

...Tools...
  • ANDpakk2 (apk2) v0.18
    State of the art EXEcutable compression tool
    DOWNLOAD : apk2_v0_18.zip (118,456 bytes)
    DOWNLOAD : apk2_v0_06.zip (172,936 bytes)


    ANDpakk2 is an EXEcutable compression tool allowing you to get better compression ratios of your intros, demos or any other kind of software.

    This project is a part of research work of the author for internal usage and 64k intro experiments.

    ANDpakk2 is based on idea of adaptive statistical data compression based on context modeling and prediction by model mixing and prediction by partial matching on neural networks.

    All the data is getting processed by filters, predicted in different context models (by neural networks) which are getting mixed and predicted by another neural networks again. Prediction is done per bit with four-byte context history and coded by arithmetic coder at the final stage.

    I've got very impressive compression ratios making Zoom3 64k intro compressed down to 45760 bytes after some specific optimizations of the data structures. It also shows much much better compression ratios than any other general purpose EXE/data compressor.


Copyright (C) Dmitry "AND" Andreev 1999-2009. All rights reserved.
Contact: and@intercon.ru